Property Index
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A
 AnimationStates, CJFinc.UItools.UIStateItemAnimation
C
 CurrentState, CJFinc.UItools.UIStateItem
D
 DefaultState, CJFinc.UItools.UIStateItem
I
 IsAnimationActive, CJFinc.UItools.UIStateItemAnimation
 IsInitialized, CJFinc.RichMonoBehaviour
M
 Mode, CJFinc.UItools.UIStateGroupControl
P
 PreviousState, CJFinc.UItools.UIStateItem
S
 SelectedItem, CJFinc.UItools.UIStateGroupControl
 SelectedItemName, CJFinc.UItools.UIStateGroupControl
 StateGroup, CJFinc.UItools.UIStateItem
 StateItem, CJFinc.UItools.UIStateItemExtention
 StateItems, CJFinc.UItools.UIStateGroup
 States
 StatesUi, CJFinc.UItools.UIStateItem
public AnimationState [] AnimationStates { get }
AnimationState array stores all enabled animationFields fields for each UIStateItem state
public string CurrentState { get }
Current state name
public string DefaultState { get }
Default state name
public bool IsAnimationActive { get }
Indicates is animation currently active or not
public bool IsInitialized { get }
Is current component already initialized or not
public STATE_GROUP_CONTROL_MODE Mode { get }
Current group mode STATE_GROUP_CONTROL_MODE
public string PreviousState { get }
Previous state name before last state change
public UIStateItem SelectedItem { get }
Currently selected UIStateItem item
public string SelectedItemName { get }
Currently selected UIStateItem item name
public UIStateGroup StateGroup { get }
Link to UIStateGroup object this item belongs to
public UIStateItem StateItem { get }
UIStateItem component attached to the same game object this extension extends
public UIStateItem [] StateItems { get }
Array of all detected UIStateItem items
public string [] States { get }
String array of all states grabbed from StateItems
public string [] States { get }
String array of states names
public GameObject [] StatesUi { get }
GameObject array of States UI game objects
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